View View sits above Scene in the hierarchy: you can treat a single Scene as one screen, or group multiple Scenes and/or existing Views into a single screen state. Each View is a logical unit that specifies what content to display and how to display it on a given screen. On the engine side, Views are identified by the dedicated identifier type ViewIdentifier . A View is authored primarily in the View Definition Editor , and the result is referenced as a common screen-level object from the View Tree , the State Machine , and the Action Chain Editor . Screen showing and hiding is handled automatically as part of internal processing, so users do not need to configure display-control elements directly. In the View Tree, you define the transition structure between multiple Views as a tree, and this information is exported as a Global State Machine asset. Furthermore, by combining the Action Chain Editor and the Condition Editor , you can design view-level screen transitions and event logic that respond to input devices and the solution state. By introducing Views, you can keep Scene-level layout definitions separate from screen-level transition/control logic, while organizing and maintaining the solution’s overall screen composition consistently at the View level. Create a View (from a Scene) When you create a View starting from a Scene, that Scene is automatically associated with the newly created View. You can use it immediately as the View that displays that Scene. In Solution Explorer , select any Scene , then choose Create View… from the context menu. The Add New View dialog opens. Configure the required settings and click OK . The value set in Name is used as the View’s display name in Solution Explorer . The same value is also assigned automatically as the  View Identifier . A new View is created in Solution Explorer with the selected Scene as its child. This operation automatically establishes the association between the View and the Scene. Create a View (New Item) If you create an empty View, you must later add and associate Scenes in the View Definition Editor . This method lets you flexibly build composite Views that combine multiple Scenes. In Solution Explorer , open the context menu at the desired location and choose Add > New Item . The Add New View dialog opens. From the left menu, select View . The View settings appear on the right. Configure the required settings and click OK . The value set in Name is used as the View’s display name in Solution Explorer . The same value is also assigned automatically as the  View Identifier . A new  View is created in Solution Explorer . Because a View created by this method has no Scene associated yet, you need to add the Scene(s) you want to display later in the View Definition Editor .