# Render Targets

#### <a class="anchor" id="bkmrk-"></a>Render Targets Device Capabilities

##### <a class="anchor" id="bkmrk--0"></a>Device Capabilities

Following is an overview about what kind of render targets are supported on which device:

<div class="contents" id="bkmrk-device-number-of-dis"><div class="textblock"><table border="1" cellpadding="5" cellspacing="0"><tbody><tr bgcolor="#d4d4d4"><th>Device</th><th>Number of Displays Supported</th><th>Types of Layers Supported</th><th>Unit Types</th></tr><tr><td>iMX6</td><td>4</td><td>1 color layer</td><td>Mixed2D3DDisplayTarget: <span style="color: rgb(230, 126, 35);">[Candera::iMX6WindowSurfaceRenderTarget](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1i_m_x6_window_surface_render_target.html "iMX6WindowSurfaceRenderTarget represents an iMX6 window surface with dedicated interface to render in...")</span>  
Mixed2D3DOffscreenTarget: <span style="color: rgb(230, 126, 35);">[Candera::iMX6FrameBufferRenderTarget](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1i_m_x6_frame_buffer_render_target.html "iMX6FrameBufferRenderTarget represents an iMX6 frame buffer object with dedicated interface to render...")</span>  
<span style="color: rgb(230, 126, 35);">[Candera::SoftwareLayer](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_software_layer.html "This class represents a software layer.")</span>  
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