# Render Targets

#### Render Targets Device Capabilities

##### Device Capabilities

Following is an overview about what kind of render targets are supported on which device:

<div class="contents" id="bkmrk-device-number-of-dis"><div class="contents"><div class="textblock"><table border="1" cellpadding="5" cellspacing="0" style="width: 100%;"><tbody><tr bgcolor="#d4d4d4"><th style="width: 10.0124%;">**Device**</th><th style="width: 21.7569%;">**Number of Displays Supported**</th><th style="width: 29.4174%;">**Types of Layers Supported**</th><th style="width: 38.8133%;">**Unit Types**</th></tr><tr><td style="width: 10.0124%;">iMX6</td><td style="width: 21.7569%;">4</td><td style="width: 29.4174%;">1 color layer</td><td style="width: 38.8133%;">Mixed2D3DDisplayTarget: <span style="color: rgb(230, 126, 35);">[Candera::iMX6WindowSurfaceRenderTarget](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1i_m_x6_window_surface_render_target.html "iMX6WindowSurfaceRenderTarget represents an iMX6 window surface with dedicated interface to render in...")</span>  
Mixed2D3DOffscreenTarget: <span style="color: rgb(230, 126, 35);">[Candera::iMX6FrameBufferRenderTarget](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1i_m_x6_frame_buffer_render_target.html "iMX6FrameBufferRenderTarget represents an iMX6 frame buffer object with dedicated interface to render...")</span>  
<span style="color: rgb(230, 126, 35);">[Candera::SoftwareLayer](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_software_layer.html "This class represents a software layer.")</span>  
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