# 2D Effects Solution

#### Summary

This solution shows various 2D effects applied on different node types in a 2D scene.

#### Purpose

The user can see how 2D effects are used on various node types in a 2D scene. This solution helps to understand the basic properties of the shown 2D effects.  
For platforms that support OpenGL, an additional solution for OpenGL 2D effects is available.

#### Description

This solution contains the following effects applied on different node types:

<p class="callout info">The final amount of samples depend on the available platforms and also on the kind of package that has been received.(The figure below shows the Android case.)</p>

<p class="callout info">If the platform is Traveo2, Bitmap Brush Color Mask Blend does not exist in the sample.</p>

<div drawio-diagram="2984"><img src="https://doc316en.candera.eu/uploads/images/drawio/2023-03/drawing-7-1677828801.png" alt=""/></div>

<div class="contents" id="bkmrk--0"><div class="contents"><div class="textblock">  
</div></div></div>#### Information about 2D Effects

More information about 2D effects can be found in section <span style="color: rgb(230, 126, 35);">[2D Effects](https://doc316en.candera.eu/books/2d-effects)</span>.   
Effects of type Bitmap Brush Blend are described in detail in section <span style="color: rgb(230, 126, 35);">[Bitmap Brush Blend Effects](https://doc316en.candera.eu/link/602#bkmrk-page-title)</span>   
Information about Solid Color Blend effects can be found in section <span style="color: rgb(230, 126, 35);">[Solid Color Brush Blend Effects](https://doc316en.candera.eu/link/603#bkmrk-page-title)  
<span style="color: rgb(0, 0, 0);">Information about Bitmap Brush Color Mask Blend effect, the content of <span style="color: rgb(230, 126, 35);">[OpenGL Bitmap Brush Mask](https://doc316en.candera.eu/books/2d-effects/page/opengl-bitmap-brush-mask-effects)</span> <span style="color: rgb(230, 126, 35);"><span style="color: rgb(0, 0, 0);"> is helpful</span></span>.</span>  
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