3D Editing Helpers

3D Editing Helpers

The SceneComposer offers a set of editing helpers that allow editing 3D scenes as simple and intuitive as possible.

All editing aids, which have a visual presentation, are configurable so that the user can disable them easily if not desired. This can be done from the dialog that opens from "File" - "Preferences" menu under the "Editor" node, the "3D" option.

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In 3D scenes, SceneComposer offers the following entries in the 3D section of Editor-Preferences:

For more details about Exact camera view, please refer to Other 3D Editing Aids.

You can also find some 3D Editing Aids in the "View" menu in section "3D Editing Helpers".

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Navigation Controls

Lift factor

Lift refers to up and down moving and the lift factor represents a multiplication factor of moving up and down speed. 0 = no action. 
The greater the value the faster the camera is moved. Example values: 1, 1.5, 2

Strafe factor

Strafe refers to sidewise moving and strafe factor represents a multiplication factor of sidewise moving speed. 0 = no action. 
The greater the value the faster the camera is moved. Example values: 1, 1.5, 2

Rotation Pitch Angle

Rotation refers to rotation the camera around its position and rotation pitch angle represents the pitch rotation angle applied to the camera after 1 second at full rotation speed (mouse outside of the rotation button). 
The angle is specified in Degrees.

Rotation Yaw Angle

Angle represents the Yaw rotation angle applied to the camera after 1 second at full rotation speed (mouse outside of the rotation button). 
The angle is specified in Degrees.

Pivot Rotation Pitch Angle

Pivot rotation refers to orbiting - rotation of the camera around a pivot point (a point in the scene) and pivot rotation pitch angle represents the pitch pivot rotation (orbiting) angle applied to the camera after 1 second at full rotation speed (mouse outside of the rotation button). 
The angle is specified in Degrees.

Pivot Rotation Yaw Angle

Represents the Yaw pivot rotation (orbiting) angle applied to the camera after 1 second at full rotation speed (mouse outside of the rotation button). 
The angle is specified in Degrees.

Zoom Factor

Zoom refers to moving camera forward / backward (perspective) or scaling the camera view (orthographic). The Zoom factor represents a multiplication zooming factor. 0 = no action. 
The greater the value the faster the camera is zoomed. Example values: 1, 1.5, 2

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Snapping

3D Grid

Enable 3D Grid option, when it is checked, enables the grid in a scene 3D. Grid represents a collection of points (1px) laid at a configurable step size.

Snap to Grid

Snap to grid enables an object to become aligned to the grid when being translated.

Snap to Objects

Snap to objects enables an object to be aligned to another object's rendering area when being translated. The rendering area is the area that bounds the vertices of the bounding box of the object.


Positioning

Selection Help

There are three different types available for selection helper.

The bounding circle will be visible just if the "Radius" property under the "Bounding Local Shapes" section will be set at a value greater than 0.

Object alignment

Object alignment (X Min, X Mid, X Max, Y min, Y Mid, Y Max, Z min, Z Mid, Z Max / relative to other objects): this feature enables automatically re-positioning of selected objects such that they are aligned on a specific criterion.

First selected object serves as reference for alignment.

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Available criteria
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Pivot 3D

The translate mode is possible only for the selected object or for the selected objects and its children.

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Default Camera

You can set the default camera for each Scene Editor (Scene Editor -0 through Scene Editor -3). The available default cameras are the Editor Camera, Scene Camera, and Orthogonal Cameras (Front/Rear/Top/Bottom/Left/Right).

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When the default camera is set to "Scene Camera", the first Camera node in the scene, in alphabetical order by name, is used. If the scene does not contain any Camera nodes, the Editor camera will be used instead.


Other 3D Editing Aids

Other 3D editing helpers available in SceneComposer are:

Exact Camera View in Scene Editor

"Exact Camera View" menu option will make the camera from the scene to ignore the current aspect ratio of the scene render.

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Zoom to Selected Objects

Zoom to selected objects offers a shortcut command by using the "A" key for zoom operation on previous selected object. This functionality is available only in producer camera (perspective and orthogonal camera).

Zoom to Scene

Zoom to scene offers a shortcut command by using the "F" key for zoom operation on the current scene. This functionality is available only in producer camera (perspective and orthogonal camera).

"A" and "F" keys are activating the "Scene" or "Selection" option of the combobox from Toolbar. 




Revision #7
Created 2023-02-14 08:24:42 UTC by Kanai Tomoaki
Updated 2025-10-16 06:36:53 UTC by Kanai Tomoaki