# Disable Depth Test and Adjust Depth Range

#### <a class="anchor" id="bkmrk-"></a>Disable Depth Test if Not Required

If it can be easily predicted that an object is not occluded by other objects then disable depth test (See Render-Mode).

#### <a class="anchor" id="bkmrk--0"></a>Adjust Depth Range

As the float resolution in depth buffer is highly limited, the depth range should be as small as possible to reduce depth-fighting artifacts. Further, geometry beyond the near and far plane can be discarded in the clipping stage