Particle Particle Emitter Emits Particles when attached to a Node with a Bounding Box. The Appearance of the Node will be used for the Particles and needs to be configured as specified in the Documentation. This behavior is available for 3D scenes only. Emitter Settings Property Name Type Description Emit Particles bool If set to true then the behavior will emit particles. Emitter Type ParticleEmitterType::Enum Specifies the behavior of the emitted Particle. Possible values: BoxEmitter, SphereEmitter Maximum Particles UInt32 Determines the maximum number of particles that can be displayed (Requires Scene Refresh). Particles Per Second UInt32 Determines how many particles will be generated each second Particle Settings Property Name Type Description Life Time UInt32 Determines how long a particle will live in Milliseconds. Random Life Time UInt32 Determines how long a particle will live in Milliseconds. Velocity Candera::Vector3 Determines the initial velocity of an emitted particle. Gravity Candera::Vector3 Determines the gravity effects for all emitted particles. Random Spread Float Determines how the randomness of the initial velocity angle. Start Size Float Determines how big a particle will be when it is emitted. End Size Float Determines how big a particle will be when it vanishes. Start Color Candera::Color Determines what color a particle has be when it is emitted. End Color Candera::Color Determines what color a particle has when it vanishes. Fade In Time Optional Determines how long a new particle needs to be alive until it is fully visible. Fade Out Time Optional Determines how long a particle will fade out before it vanishes.