Predefined Data Bindings

The CGI Studio Professional Edition comes with a predefined set of data bindings. This set consists of ten data binding sources with ten data binding items each. They are all of type FeatStd::Variant and can be bound to any bindable property in the scene composer with standard data binding. The data binding sources are prefixed with PredefinedBindingSource[n] and the items of each source is prefixed with Item[n].

To select and use the predefined set of data bindings follow the steps in the image below

  1. Click on the chain icon near a bindable property in the properties panel.
  2. Select a predefined binding item from the list in the modal window that follows the nomenclature described above.
drawing-7-1732183644.png

There are two methods how to set values to the binding items and observe changes in the player.


Revision #9
Created 2024-10-14 09:26:46 UTC by David.Aberl
Updated 2025-02-20 05:05:40 UTC by Kanai Tomoaki