# Candera Engine 3D

#### Generic Transform is Optional

The Property "Generic Transform" of a 3D [Node](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_node.html "The class Node is an abstract base class for all scene graph nodes. Each Node defines a local coordin...") became optional. The reason for that is to have as few matrix multipilcations as possible which saves performance. Further wise Generic Transforms are only used for special needs.

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</div></div></div>#### Pivot point for Transformable

New methods to [Transformable](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_transformable.html "Defines common methods for manipulating node and texture transformations in local coordinate space (o...") have been added that allow to manipulate the real pivot point. Those are [Transformable::SetPivotPoint](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_transformable.html#a7a885bce1ab6cff4e26882759d1377ae) and [Transformable::GetPivotPoint](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_transformable.html#a8e7479a1a7cbb992d901e9db8454f550) .

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