# Candera Engine 2D

#### Node2d GetComputedBoundingRectangle, IsInsideBoundingRectangle, IsPickIntersectingBoundingRectangle and GetEffectiveBoundingRectangle interface extended

The method 'virtual void Node2d::GetComputedBoundingRectangle([Rectangle](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_rectangle.html "Represents a rectangle.")&amp; boundingRectangle, bool ignoreInvisible = false) const' has been extended by the additional parameter ignoreInvisible. The default value of this parameter is false for full usage backwards compatibility. If the parameter is set to true only visible parts of the scene will be considered. This also means that clipped areas are not considered for picking and/or bounding box calculations. As a consequence it is now possible to pick only visible parts of the scene.

<div class="contents" id="bkmrk-"><div class="contents"><div class="textblock">---

</div></div></div>#### Pivot point for Transformable2D

New methods to [Transformable2D](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_transformable2_d.html "Defines common methods for manipulating node and texture transformations in local coordinate space (o...") have been added that allow to manipulate the real pivot point. Those are [Transformable2D::SetPivotPoint](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_transformable2_d.html#a99ea052896f7f67537676a574631fffa) and [Transformable2D::GetPivotPoint](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_transformable2_d.html#a4324d5a75b09667adb6ef56c91def551) .

---