Frame Debugger
Added “Frame Debugger” which can be used to capture frames and events. Captured data includes frame timeline with important events (rendered nodes, camera, OpenGL calls) and color/depth/stencil buffer for selected nodes.
Added “Frame Debugger” which can be used to capture frames and events. Captured data includes frame timeline with important events (rendered nodes, camera, OpenGL calls) and color/depth/stencil buffer for selected nodes.