# Candera Device

#### OpenGL ES 1.1 Render Device

A Render Device implementation for OpenGL ES 1.1 has been added for future usage by platforms supporting only this OpenGL ES version.

<div class="contents" id="bkmrk-"><div class="contents"><div class="textblock">---

</div></div></div>#### Uniform Location Caching

Introduced Uniform Caching for Auto uniforms to increase performance. Calls to GetUniformLocation now pass semantic instead of names as parameter, which speeds up comparison within cache.

<div class="contents" id="bkmrk--0"><div class="contents"><div class="textblock">---

</div></div></div>#### EGL Context Caching

EGL context caching has been introduced to avoid multiple calls of eglMakeCurrent with same context.

---