Overview

This tutorial describes how to configure a simple IVI solution using the file IVI_sample.psd. This file can be found in the following location:

...\2D\PSD\IVI_Sample.psd

  • This sample uses the Smart Importer to import necessary images and create pre-configured Controls.
  • RadioButtons will be organized inside a GroupBox so that only one RadioButton can be selected at a time.
  • Behaviors will be configured using Fusion to create simple interactions.
  • An animation will be created configuring key frames in Scene Composer's Animation Design.
  • State Machine Editor is used to create transitions, and switching between Music and Navigation context. Necessary behaviors will be configured in Fusion.

Through this tutorial, users will learn the following:

Page Theme

Main work content

Part 1 Basics of using Smart Importer to import a PSD file

Understanding how to use the Smart Importer to import a PSD file that was especially designed to be imported into Scene Composer.

  • Identify various Controls and apply them in Smart Importer. 
  • Configure Control's properties like values, texts, alternative graphics for e.g. Slider, RadioButtons
  • Finally import the scene and prepare it for use in Scene Composer.
Part 2
Realization of a working RadioButtonGroup

Implementing a RadioButtonGroup where only one RadioButton can be selected at a time.

  • Configuring a GroupBox with a group of RadioButtons
  • Defining one of the RadioButtons will be defined to be the default selected object.
Part 3
Interaction using Slider, Progressbars and Buttons

Learning how to use Fusion to react on value changes and forward values using Scene Composer's predefined behaviors.

  • Creating interactivity between a Slider and a DigitalClock using the Forward Value behavior.
  • More interactivity between IconButtons sending a value to a ProgressBar which forwards the value to a TextValue Control.
  • Verify the correct functionality of the configured interactions in the Player.
Part 4
Creating an Animation

Exploring the creation of an animation in Scene Composer.

  • Introduction of Scene Composer's Animation Design and its panels.
  • Configuring animated properties for position and size.
  • Editing key frames.
  • Verify the animation in the Player.
Part 5
Basics of State Machine and Transition Control

Learning how to control state transitions using a state machine.

  • Configuring a global state machine and setting up transitions.

  • Controlling group nodes' visibility using OnEntry/OnExit actions.

  • Configuring the transitions to be triggered by button presses.

  • Verifying transitions and behaviors in the Player.


Revision #4
Created 2023-02-17 09:13:53 UTC by Kanai Tomoaki
Updated 2025-05-27 07:39:38 UTC by Elisabeth Zauner