Curve Editor

Curve Editor

The Curve Editor is a special editing mode in the "Animation Timeline" panel, which allows graphical editing of the animation values on the interpolation curve.

These two editing modes can also be selected from the context menu of the animated property in Animation Timeline panel.


Modify Key Frame Values

In "Curve Editor" the vertical ax represents the range of values for the property and the horizontal one the Timeline. The key frame values can be modified by moving them with the mouse.

Depending on the animated property each channel is represented (highlighted with different colors) and can be modified.

On the top right side of the panel following options are available:

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Almost on the top right side of the panel the "Fit the size" button allows the user to set the time ruler to fit the size of the panel.

Refer to Animation editing modes for a description of helpers available for modifying key frame sequences.


Bézier Animations in Curve Editor

Note that for Bézier Animations, more control points are available to manipulate key frame values.

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When in curve mode you can see a checkbox next to each animated property in the Animation Timeline panel. This checkbox can be used to configure the visibility of the animation curves. The curve of the currently selected animated property is displayed as continuous line, the remaining curves are displayed as dotted lines.

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Enable/Disable control point pairing
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Two control points (left and right, on the timeline) can be "paired" when:

When Pairing will be disabled, SceneComposer will behave like it does usual - Controls points will be adjusted freely, independently one of another. When Pairing is enabled the user drags the selected control point, the paired control point will automatically be adjusted so that the control points and the keyframe are colinear (are on the same line) and the keyframe lines in the middle of the segment determined by the two control points.

Show/Hide tangents

The Bézier tangents can be shown or hidden. This feature is applied to Bézier interpolation and is available through a toggle button "Show tangents".

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The button will become available when at least one animated property within the selected ones has Bézier interpolation. The tangents will be drawn by connecting each keyframe to the nearest control point(s) (one control point - on one side - or two control points - on both sides). A control point surrounded by two keyframes is excluded from this rule. Also, all control points before the first keyframe and the control points after the last keyframe are excluded from this rule. 




Revision #6
Created 2023-02-13 08:06:21 UTC by Kanai Tomoaki
Updated 2024-07-05 07:41:16 UTC by Elisabeth Zauner